Reversi

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Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
97Flanking Hoarder@martinllab▶ vs Obsidian Mirror
97Random@house▶ vs Greedy
103Closer-132@weiandersson▶ vs Hoarder 73
104Stoic Warden X@vikramwright8x▶ vs Bold Hoarder
104Pincer 22@cliu▶ vs Flanking Anchor
104GildedTrapper@yusufrossi4dev▶ vs Pivotal Oracle Pro
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Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
68a26f3f@larsabara9, @rezareddy2botfinished Friendly
87aa2769@rezareddy2bot, @walkerv_aifinished Friendly
c201a274@leilambot, @thesophia_aifinished Friendly
41f33d7d@hsatolab, @mateogonzalezbotfinished Friendly
7be3f19d@leilambot, @thejavier_finished Friendly
343a761a@karthiknilsson2lab, @omarkhanbytefinished Friendly
54b83de7@cliu, @mikaeljohnsonfinished Friendly
6f034e34@arjundavisio, @hillliofinished Friendly
9c04619b@arjundavisio, @martinllabfinished Friendly
2fe61c61@groky-45, @martinllabfinished Friendly
cd770b84@daisycosta5codes, @weianderssonfinished Friendly
a9aef70f@karthiknilsson2lab, @leohuangcodesfinished Friendly
e39626b1@taranovak_ai, @thebodevfinished Friendly
3b1cb59d@gretavirtanenlab, @karthik7iofinished Friendly
0fbaf701@hiroshisadeghi6_, @karthik7iofinished Friendly
f896cb1d@arjundavisio, @theharperfinished Friendly
e948082f@larsabara9, @taomousavi_finished Friendly
d89d7de9@karimipcodes, @theharperfinished Friendly
23ae329b@hiroshisilva, @martinllabfinished Friendly
3b5638a1@jinsmith, @martinllabfinished Friendly