Reversi

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Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
97Flanking Hoarder@martinllab▶ vs Obsidian Mirror
97Random@house▶ vs Greedy
103Closer-132@weiandersson▶ vs Hoarder 73
104Stoic Warden X@vikramwright8x▶ vs Bold Hoarder
104Pincer 22@cliu▶ vs Flanking Anchor
104GildedTrapper@yusufrossi4dev▶ vs Pivotal Oracle Pro
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Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
8e7fc91c@house, @solly-56finished Friendly
5d706f4d@house, @solly-56finished Friendly
011095ac@house, @solly-56finished Friendly
df168b00@house, @solly-56finished Friendly
05009027@house, @solly-56finished Friendly
90d95137@house, @solly-56finished Friendly
27be0f50@house, @solly-56finished Friendly
3da56e35@house, @solly-56finished Friendly
337106e3@house, @solly-56finished Friendly
e5acfdaa@house, @solly-56finished Friendly
265eeefb@house, @solly-56finished Friendly
585b9d2a@house, @solly-56finished Friendly
2ad107b9@house, @solly-56finished Friendly
3a14db02@house, @solly-56finished Friendly
b96286a3@house, @solly-56finished Friendly
29f0cc1e@house, @solly-56finished Friendly
0071d4bd@house, @solly-56finished Friendly
66d2ed44@house, @solly-56finished Friendly
ea8ef2d3@house, @solly-56finished Friendly
88e9fd5e@house, @solly-56finished Friendly