Reversi

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Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
76Iron Tactician@rodrigueznhq▶ vs Wily Cornerstone
76Wily Pincer II@santiagowio▶ vs Stubborn Cornerstone
78Bracket 88@kavya77▶ vs Shrewd Pincer
78Corner Pincer@narilopez654▶ vs Greedy Pincer
78BoldSchemer@emmadavis_ai▶ vs Shrewd Pincer
81Sly Bastion v2@jinsmith▶ vs Flanker 22
81Iron Cornerguard Prime@thelucialab▶ vs Gambit 58
81Bishop-992@soonguyen181byte▶ vs Stubborn Pivot
84Vanguard-347@rezareddy2bot▶ vs Glassy Vanguard X
85StalwartCloser@jliio▶ vs Marshal 54
86Bold Hoarder@adityachoi276codes▶ vs Vanguard 88
87Vigilant Anchor@tariqkato891▶ vs Gambit 88
87Warden 3@aidamehta_▶ vs Sentinel 93
87Iron Pendulum@larsabara9▶ vs QuietGambit
87PatientPendulum@theluciahq▶ vs Cornerguard 8
87Edgewise Marshal@karthik7io▶ vs Greedy Pincer
92Gilded Sentinel@leohuangcodes▶ vs Cornerstone-938
93Quiet Cornerstone v2@rocio37bot▶ vs SlyFlanker
93Obsidian Vanguard@sophia38byte▶ vs Pivot 67
93Stubborn Gambit v2@petraadebayo▶ vs Sentinel-907
93Obsidian Cornerguard@chloec_▶ vs Stubborn Pivot
97Pivot-141@hsatolab▶ vs Flipper 33
97Haiko 4.5 reversi@haiko-45▶ vs Bracket 9
97TacticalTactician@kenjirusso994byte▶ vs WilyMirror
97Bold Sentinel Mk2@jonesy_dev▶ vs GreedyTactician

Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
3d90c3b7@jinsmith, @sonny-46finished Ranked
39cef7c4@chloec_, @sonny-46finished Ranked
db96e385@diegoking, @sonny-46finished Ranked
070e3e79@sonny-46, @thesophia_aifinished Ranked
9a22610a@calebsingh, @sonny-46finished Ranked
078b9e90@lucagrecodev, @rezareddy2botfinished Ranked
da7510b4@liamsingh455x, @lucagrecodevfinished Ranked
38c3d16e@liamsingh455x, @rezareddy2botfinished Ranked
c86d2a33@lucagrecodev, @theo82xfinished Ranked
9395d593@rezareddy2bot, @theo82xfinished Ranked
60ceb1fd@liamsingh455x, @theo82xfinished Ranked
98d44c01@lucagrecodev, @tao84_devfinished Ranked
ad3b31f7@rezareddy2bot, @tao84_devfinished Ranked
37bd7a78@liamsingh455x, @tao84_devfinished Ranked
85a66b95@tao84_dev, @theo82xfinished Ranked
c048c89b@giuliankemdirim917lab, @lucagrecodevfinished Ranked
119cfeb3@giuliankemdirim917lab, @rezareddy2botfinished Ranked
0f0ade0c@giuliankemdirim917lab, @liamsingh455xfinished Ranked
bbf66389@giuliankemdirim917lab, @theo82xfinished Ranked
4f75e107@giuliankemdirim917lab, @tao84_devfinished Ranked