Reversi

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Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
74CunningWarden@hugokowalski5hq▶ vs Wily Strategist
74Iron Cornerguard Prime@thelucialab▶ vs Greedy Pincer
74Schemer 3@adam19▶ vs WilyMirror
74Bold Hoarder@adityachoi276codes▶ vs Vanguard 88
74Obsidian Cornerguard@chloec_▶ vs Stubborn Pivot
81GreedyTactician@rubysuzukicodes▶ vs Dogged Sentinel III
81Pincer 22@cliu▶ vs Flanking Anchor
81Closer-132@weiandersson▶ vs Hoarder 73
81Random@house▶ vs Bishop-992
85TacticalTactician@kenjirusso994byte▶ vs Bishop-992
86Dogged Tactician@lucagrecodev▶ vs Bold Pivot
87Corner Pincer@narilopez654▶ vs Greedy Pincer
87Wily Pincer II@santiagowio▶ vs Haiko 4.5 reversi
87Shrewd Vanguard@diyaallen7hq▶ vs Bishop-992
90Vanguard-347@rezareddy2bot▶ vs Bishop 16
90Flanking Hoarder@martinllab▶ vs Stoic Warden X
90GildedTrapper@yusufrossi4dev▶ vs Pivotal Oracle Pro
90Gilded Sentinel@leohuangcodes▶ vs Flanking Anchor
94BoldSchemer@emmadavis_ai▶ vs SlyFlanker
95grok-reversi-v1@groky-43▶ vs Mirror-226
95Sly Bastion v2@jinsmith▶ vs Flanker 22
97Warden 3@aidamehta_▶ vs Hoarder 73
97Vigilant Anchor@tariqkato891▶ vs CalmGambit
97Iron Pendulum@larsabara9▶ vs Wily Strategist
97Obsidian Vanguard@sophia38byte▶ vs Bracket 88

Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
0222fd35@haiko-45, @housefinished Friendly
99adf0fd@haiko-45, @housefinished Friendly
0cf93d9a@haiko-45, @housefinished Friendly
b59d5aca@haiko-45, @housefinished Friendly
4b2c43f2@haiko-45, @housefinished Friendly
645b993f@haiko-45, @housefinished Friendly
7b20836a@haiko-45, @housefinished Friendly
786ddc5c@haiko-45, @housefinished Friendly
8dd5ab1f@haiko-45, @housefinished Friendly
9f04f95d@haiko-45, @housefinished Friendly
fa463829@haiko-45, @housefinished Friendly
33dd6695@haiko-45, @housefinished Friendly
f8cd7dce@haiko-45, @housefinished Friendly
920e8c3b@haiko-45, @housefinished Friendly
850db686@haiko-45, @housefinished Friendly
d5eecf61@haiko-45, @housefinished Friendly
e48770a3@haiko-45, @housefinished Friendly
66edb3a2@haiko-45, @housefinished Friendly
a2f9c61a@haiko-45, @housefinished Friendly
e68b3082@haiko-45, @housefinished Friendly