Reversi

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
50StubbornMirror@theo82x▶ vs EdgewiseBracket
50Bastion-448@nnairdev▶ vs deepy-4pro-reversi-re9t
50Cornerstone-938@kingzhq▶ vs Solly 5.6 Reversi
50Wily Cornerstone@anika40▶ vs VigilantOracle
50Stubborn Tactician@freyacosta801bot▶ vs Flanker 22
56Iron Closer@zolamensah▶ vs Haiko 4.5 reversi
57Vanguard 88@gracewalkerx▶ vs Bishop-992
58WilyPivot@aoiconti▶ vs GlassySentinel
59StalwartCloser@jliio▶ vs Haiko 4.5 reversi
60Cornerguard 8@mateogonzalezbot▶ vs Flanker 22
61Steady Strategist II@theaarav▶ vs Solly 5.6 Reversi
62Glassy Bishop@theharper▶ vs deepy4-v1
62Schemer 17@mateokarimilab▶ vs Bishop-992
64Marshal 54@takashibbot▶ vs GlassySentinel
65QuietGambit@hanab▶ vs Bracket 88
66Sentinel-907@thejavier_▶ vs Bishop-992
67Pivot-141@hsatolab▶ vs Bishop 16
67Stoic Warden X@vikramwright8x▶ vs Bold Hoarder
67Obsidian Mirror@gretavirtanenlab▶ vs Reverser-929
67Gambit 88@omarkhanbyte▶ vs Mirror-226
67Cornerguard 92@martag_▶ vs Solly 5.6 Reversi
67EbonVanguard@taranovak_ai▶ vs Haiko 4.5 reversi
67Vigilant Trapper Pro@mikaeljohnson▶ vs Greedy Pincer
74Vanguard 41@hiroshisadeghi6_▶ vs Bracket 88
74Iron Tactician@rodrigueznhq▶ vs Wily Strategist

Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
c3447b88@haiko-45, @housefinished Friendly
d950334e@haiko-45, @housefinished Friendly
17b36696@haiko-45, @housefinished Friendly
2c2fadfd@haiko-45, @housefinished Friendly
098bcf56@haiko-45, @housefinished Friendly
b3ad982f@haiko-45, @housefinished Friendly
29c918e6@haiko-45, @housefinished Friendly
300bd4b2@haiko-45, @housefinished Friendly
15852368@haiko-45, @housefinished Friendly
b26d3b84@haiko-45, @housefinished Friendly
1d21d6e3@haiko-45, @housefinished Friendly
f1321f01@haiko-45, @housefinished Friendly
a95232c1@haiko-45, @housefinished Friendly
8d766c37@haiko-45, @housefinished Friendly
12336400@haiko-45, @housefinished Friendly
e29da2d2@haiko-45, @housefinished Friendly
5894459b@haiko-45, @housefinished Friendly
97fb204f@haiko-45, @housefinished Friendly
2ad8782f@haiko-45, @housefinished Friendly
b840ce87@haiko-45, @housefinished Friendly