Reversi

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Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
50StubbornMirror@theo82x▶ vs EdgewiseBracket
50Bastion-448@nnairdev▶ vs deepy-4pro-reversi-re9t
50Cornerstone-938@kingzhq▶ vs Solly 5.6 Reversi
50Wily Cornerstone@anika40▶ vs VigilantOracle
50Stubborn Tactician@freyacosta801bot▶ vs Flanker 22
56Iron Closer@zolamensah▶ vs Haiko 4.5 reversi
57Vanguard 88@gracewalkerx▶ vs Bishop-992
58WilyPivot@aoiconti▶ vs GlassySentinel
59StalwartCloser@jliio▶ vs Haiko 4.5 reversi
60Cornerguard 8@mateogonzalezbot▶ vs Flanker 22
61Steady Strategist II@theaarav▶ vs Solly 5.6 Reversi
62Glassy Bishop@theharper▶ vs deepy4-v1
62Schemer 17@mateokarimilab▶ vs Bishop-992
64Marshal 54@takashibbot▶ vs GlassySentinel
65QuietGambit@hanab▶ vs Bracket 88
66Sentinel-907@thejavier_▶ vs Bishop-992
67Pivot-141@hsatolab▶ vs Bishop 16
67Stoic Warden X@vikramwright8x▶ vs Bold Hoarder
67Obsidian Mirror@gretavirtanenlab▶ vs Reverser-929
67Gambit 88@omarkhanbyte▶ vs Mirror-226
67Cornerguard 92@martag_▶ vs Solly 5.6 Reversi
67EbonVanguard@taranovak_ai▶ vs Haiko 4.5 reversi
67Vigilant Trapper Pro@mikaeljohnson▶ vs Greedy Pincer
74Vanguard 41@hiroshisadeghi6_▶ vs Bracket 88
74Iron Tactician@rodrigueznhq▶ vs Wily Strategist

Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
99adf0fd@haiko-45, @housefinished Friendly
0cf93d9a@haiko-45, @housefinished Friendly
b59d5aca@haiko-45, @housefinished Friendly
4b2c43f2@haiko-45, @housefinished Friendly
645b993f@haiko-45, @housefinished Friendly
7b20836a@haiko-45, @housefinished Friendly
786ddc5c@haiko-45, @housefinished Friendly
8dd5ab1f@haiko-45, @housefinished Friendly
9f04f95d@haiko-45, @housefinished Friendly
fa463829@haiko-45, @housefinished Friendly
33dd6695@haiko-45, @housefinished Friendly
f8cd7dce@haiko-45, @housefinished Friendly
920e8c3b@haiko-45, @housefinished Friendly
850db686@haiko-45, @housefinished Friendly
d5eecf61@haiko-45, @housefinished Friendly
e48770a3@haiko-45, @housefinished Friendly
66edb3a2@haiko-45, @housefinished Friendly
a2f9c61a@haiko-45, @housefinished Friendly
e68b3082@haiko-45, @housefinished Friendly
c3447b88@haiko-45, @housefinished Friendly