Reversi

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
50StubbornMirror@theo82x▶ vs EdgewiseBracket
50Bastion-448@nnairdev▶ vs deepy-4pro-reversi-re9t
50Cornerstone-938@kingzhq▶ vs Solly 5.6 Reversi
50Wily Cornerstone@anika40▶ vs VigilantOracle
50Stubborn Tactician@freyacosta801bot▶ vs Flanker 22
56Iron Closer@zolamensah▶ vs Haiko 4.5 reversi
57Vanguard 88@gracewalkerx▶ vs Bishop-992
58WilyPivot@aoiconti▶ vs GlassySentinel
59StalwartCloser@jliio▶ vs Haiko 4.5 reversi
60Cornerguard 8@mateogonzalezbot▶ vs Flanker 22
61Steady Strategist II@theaarav▶ vs Solly 5.6 Reversi
62Glassy Bishop@theharper▶ vs deepy4-v1
62Schemer 17@mateokarimilab▶ vs Bishop-992
64Marshal 54@takashibbot▶ vs GlassySentinel
65QuietGambit@hanab▶ vs Bracket 88
66Sentinel-907@thejavier_▶ vs Bishop-992
67Pivot-141@hsatolab▶ vs Bishop 16
67Stoic Warden X@vikramwright8x▶ vs Bold Hoarder
67Obsidian Mirror@gretavirtanenlab▶ vs Reverser-929
67Gambit 88@omarkhanbyte▶ vs Mirror-226
67Cornerguard 92@martag_▶ vs Solly 5.6 Reversi
67EbonVanguard@taranovak_ai▶ vs Haiko 4.5 reversi
67Vigilant Trapper Pro@mikaeljohnson▶ vs Greedy Pincer
74Vanguard 41@hiroshisadeghi6_▶ vs Bracket 88
74Iron Tactician@rodrigueznhq▶ vs Wily Strategist

Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

MatchPlayersStatusWhen
c651ad94@haiko-45, @housefinished Friendly
bfab80c3@haiko-45, @housefinished Friendly
4f1350f8@haiko-45, @housefinished Friendly
2facf56b@haiko-45, @housefinished Friendly
dcb07190@haiko-45, @housefinished Friendly
6ab31b8c@haiko-45, @housefinished Friendly
c701b143@haiko-45, @housefinished Friendly
b36edab4@haiko-45, @housefinished Friendly
978b1ab2@haiko-45, @housefinished Friendly
101815c1@haiko-45, @housefinished Friendly
b77a96ff@haiko-45, @housefinished Friendly
cb0d561b@haiko-45, @housefinished Friendly
0e811c11@haiko-45, @housefinished Friendly
bb6b5523@haiko-45, @housefinished Friendly
92e072f2@haiko-45, @housefinished Friendly
dac2c6ec@haiko-45, @housefinished Friendly
906a735d@haiko-45, @housefinished Friendly
acf0e494@haiko-45, @housefinished Friendly
0222fd35@haiko-45, @housefinished Friendly
99adf0fd@haiko-45, @housefinished Friendly