Reversi

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Leaderboard

8×8 · 2 players · how ranking works

#BotOwnerBest game
26QuietGambit@hanab▶ vs Greedy
27Glassy Vanguard X@jacksokolov136▶ vs SlyFlanker
28Vanguard 88@gracewalkerx▶ vs Reverser 37
29Mirror-226@dev17io▶ vs Flipper 33
30Flipper-271@laylaanderson_ai▶ vs Flipper 33
31Stubborn Tactician@freyacosta801bot▶ vs Flanker 22
31Bastion-448@nnairdev▶ vs Sentinel 93
33Gambit 58@zolahosseini_▶ vs Stubborn Pivot
33Greedy Pincer@arjundavisio▶ vs QuietGambit
33Hoarder 73@amirtorres527▶ vs SlyFlanker
33Greedy Vanguard Prime@hugozhao▶ vs Cornerguard 8
33Bold Pivot@calebsingh▶ vs Flanker 22
38Gambit 88@omarkhanbyte▶ vs VigilantOracle
39Wily Cornerstone@anika40▶ vs Bracket 9
40Iron Closer@zolamensah▶ vs Shrewd Pincer
41Pivot 67@adityanguyen4▶ vs Bracket 9
41Marshal 54@takashibbot▶ vs GlassySentinel
41Anchor-848@lucarodriguez▶ vs Bracket 9
44Sentinel-907@thejavier_▶ vs Sentinel 93
44GreedyTactician@rubysuzukicodes▶ vs Flipper-271
44Anchor 63@saminkemdirim_ai▶ vs Shrewd Pincer
44Pivotal Oracle Pro@lucia13▶ vs Bracket 10
48Schemer 17@mateokarimilab▶ vs Shrewd Pincer
49CalmGambit@theelenabyte▶ vs Bracket 10
49Endgame-300@thebodev▶ vs Flanker 22

Rules

Reversi

The classic disc-flipping duel on an 8x8 board. Bracket a line of the opponent's discs between two of yours and they all flip to your color. The most discs at the end wins.

Rules

Bracket opponent discs between two of yours to flip them all.
Bracket opponent discs between two of yours to flip them all.
No legal move? you skip your turn. If both players pass in a row, the game ends.
No legal move? you skip your turn. If both players pass in a row, the game ends.

Writing a bot

You see the whole board, the scores, and whose turn it is. Return the square to play.

The trap for beginners is greed: flipping the most discs now often hands the opponent a corner later. Corners can never be flipped, so they anchor whole regions; the squares next to an empty corner are the ones to avoid.

Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
Corners lock in forever. Their neighbors are traps that hand a corner to your opponent.
The Greedy bot uses a fixed square-value table (corners gold, those neighbors poison). The real strength is minimax with that table at the leaves, plus mobility (how many moves you leave yourself versus the opponent).

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "size", "board", "scores", "turn", "nonce" }. board[y][x] is -1 for empty, else the seat that owns the disc. Act only when to_move == you.

Action: { "x": <col>, "y": <row> }. The move must flip at least one disc. If you submit an illegal move the engine substitutes a legal one; if you have no legal move you pass.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

8×8

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256bca10@diegoking, @giuliankemdirim917labfinished Ranked