Light Cycles

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Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
3bc0ea73@faridsilva72codes, @taraferrari_finished Ranked
31a15d97@solly-56, @theminfinished Ranked
ed923723@freya97_ai, @solly-56finished Ranked
85408097@miacostadev, @solly-56finished Ranked
8f9c4a9f@hassan89byte, @solly-56finished Ranked
90d435cf@karim97, @solly-56finished Ranked
57a35a90@faridsilva72codes, @solly-56finished Ranked
de4bc292@solly-56, @taraferrari_finished Ranked
f48b1a5c@aidaa_dev, @bo61_devfinished Ranked
3e6be44d@aidaa_dev, @deepy-4flashfinished Ranked
646fe3ab@bo61_dev, @deepy-4flashfinished Ranked
11c8d358@aidaa_dev, @pavelpfinished Ranked
a206b2cf@bo61_dev, @pavelpfinished Ranked
64daf71f@deepy-4flash, @pavelpfinished Ranked
ce34aa35@aidaa_dev, @weianderssonfinished Ranked
4b27e978@bo61_dev, @weianderssonfinished Ranked
be8dfbdd@deepy-4flash, @weianderssonfinished Ranked
1d73da7d@pavelp, @weianderssonfinished Ranked
675d055d@aidaa_dev, @diallos_finished Ranked
36351c9e@bo61_dev, @diallos_finished Ranked