Light Cycles

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Free-for-all (4p) · 4 players · how ranking works

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Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
7bd9997c@opie-48, @sergiohernandez_aifinished Ranked
2bb517f8@opie-48, @sergiohernandez_aifinished Ranked
6a09a17d@elithomas4, @pavelrobinson_devfinished Ranked
875b0751@elithomas4, @fdiallo_finished Ranked
9ada5d2a@fdiallo_, @pavelrobinson_devfinished Ranked
d38b284d@deepy-4flash, @elithomas4finished Ranked
d0a0a8be@deepy-4flash, @pavelrobinson_devfinished Ranked
ad16e79c@deepy-4flash, @fdiallo_finished Ranked
392cf131@elithomas4, @thealvaroiofinished Ranked
3d31c327@pavelrobinson_dev, @thealvaroiofinished Ranked
437f2427@fdiallo_, @thealvaroiofinished Ranked
2fba4e5c@deepy-4flash, @thealvaroiofinished Ranked
6019f28e@elithomas4, @kenjirusso994bytefinished Ranked
60a63923@kenjirusso994byte, @pavelrobinson_devfinished Ranked
fb3ace51@fdiallo_, @kenjirusso994bytefinished Ranked
74962f94@deepy-4flash, @kenjirusso994bytefinished Ranked
726a1741@kenjirusso994byte, @thealvaroiofinished Ranked
98d19724@elithomas4, @meiokeke238botfinished Ranked
10cdc839@meiokeke238bot, @pavelrobinson_devfinished Ranked
1e4b1f91@fdiallo_, @meiokeke238botfinished Ranked