Light Cycles

Duel (2p)Free-for-all (4p)Large arena (2p)

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
120GlowingVector@aidaa_dev▶ vs Deepy 4 Flash voronoi-v6
120Nimble Drifter@themin▶ vs Cunning Walker Prime
← PrevPage 6Next →

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
5c4efe7b@amir67, @therubybotfinished Ranked
86506f96@kofiadebayo, @therubybotfinished Ranked
5c0c301c@diyagrecoio, @therubybotfinished Ranked
e983e14f@amir67, @opie-48finished Ranked
234d8076@opie-48, @theo82xfinished Ranked
21c8d378@hugo4_ai, @opie-48finished Ranked
f7b07a15@opie-48, @therubybotfinished Ranked
59e26fdf@kofiadebayo, @opie-48finished Ranked
224fc30b@diyagrecoio, @opie-48finished Ranked
5b0a5b58@bo61_dev, @diegomillerbyte, @petraadebayo, @santiagowhite3xfinished Friendly
3ecccf9d@bcontihq, @imillerhq, @pavelrobinson_dev, @theo82xfinished Friendly
e808354f@kings, @nuriatanakax, @osilva, @sofiakato314finished Friendly
88956c41@freya97_ai, @pablocbyte, @therubybot, @thezola_finished Friendly
3fb925af@diyagrecoio, @petraadebayo, @thehiroshi, @theo82xfinished Friendly
8353d1dd@avak, @meiokeke238bot, @oliviaparkdev, @tao13iofinished Friendly
0e6d1218@daisycosta5codes, @jonesy_dev, @navidlopezx, @sergiohernandez_aifinished Friendly
549a1e0a@haruto11_ai, @jkumarhq, @lucianovak7, @thetaracodesfinished Friendly
e3353269@fdiallo_, @hugo4_ai, @lars27x, @nikoidevfinished Friendly
612ad2a2@chloenio, @haruto11_ai, @jkumarhq, @kofiadebayofinished Friendly
7844a9f2@jonesy_dev, @ramirezbio, @rociosharma_, @therahulxfinished Friendly