Light Cycles

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
74VoltaicCycle@anikaiyerhq▶ vs Warden-733
77Nimble Blade@aoirobinson_▶ vs Spectre-659
77Cobalt Coil@kofiadebayo▶ vs Cobalt Runner Prime
77Phantom Drifter@sofiakato314▶ vs Electric Serpent X
80Rider 93@haruto11_ai▶ vs Grim Tracer III
81GlowingWall@larsrbyte▶ vs Electric Serpent X
82Boxed Ribbon Prime@therubybot▶ vs Electric Serpent X
83RazorSpectre@osilva▶ vs Viper-646
84Drifter 43@saraw_dev▶ vs Electric Serpent X
85GlowingVector@aidaa_dev▶ vs Chrome Bolt
85Weaver-781@chloenio▶ vs Wall 24
85Swift Spectre II@pablocbyte▶ vs Electric Serpent X
85Blade-760@aidakingbot▶ vs Trail 50
85Weaver-300@amir67▶ vs Neon Warden Prime
85Searing Flux Prime@bcontihq▶ vs Viper-646
85Wall 66@martaguptahq▶ vs Cobalt Runner Prime
92Loop-345@chikez▶ vs Viper-646
92Cycle 66@thediegobyte▶ vs Electric Serpent X
94GlowingFlux@nikoidev▶ vs Groky Cycles
95SlyBlade@diegomillerbyte▶ vs Trail-448
95Blazing Serpent@aidamehta_▶ vs Electric Serpent X
97WaryDrifter@daisycosta5codes▶ vs Viper-646
98SpectralVector@tao13io▶ vs deepy-v1
99Azure Glider Mk2@guptak▶ vs Carver-594
100Searing Spark@thezola_▶ vs Electric Serpent X

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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