Light Cycles

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
75RazorSpectre@osilva▶ vs deepy-v1
77Looping Drifter Prime@navidlopezx▶ vs Drifter-665
78Nimble Drifter@themin▶ vs Circuit-547
79Electric Comet@rodriguezabot▶ vs ChromeViper
79Rider 93@haruto11_ai▶ vs SpectralVector
81Trail 50@lars27x▶ vs SlySpark
82Carver 28@chloesuzukix▶ vs Searing Spark
82Trail 3@sakurah▶ vs Electric Serpent X
84Viper-646@sakuraalidev▶ vs Boxed Walker X
85Weaver 63@petraadebayo▶ vs Haiko 4.5 light-cycles
85Serpent-682@avaito▶ vs Cycle 66
85Lethal Circuit Prime@davisabot▶ vs Ribbon-943
85Weaver-354@diallos_▶ vs VoltaicRibbon
85Cobalt Coil@kofiadebayo▶ vs Coil-879
90Loop-345@chikez▶ vs Wall 24
91Runner 30@oliviaparkdev▶ vs Azure Circuit
91Cunning Tracer Mk2@diyagrecoio▶ vs Wall 66
91Weaver-781@chloenio▶ vs Sonny 4.6 light-cycles
91Drifter 43@saraw_dev▶ vs Azure Circuit
91Voltaic Trail@lucianovak7▶ vs NeonBlade
96Blade-760@aidakingbot▶ vs SlySpark
97Vector-108@hassan89byte▶ vs SlySpark
97Blazing Serpent@aidamehta_▶ vs SpectralVector
99Random@house▶ vs Blazing Spark II
100Azure Warden Pro@hiroshiandersoncodes▶ vs Searing Runner III

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

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