Light Cycles

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
76Bolt-472@thealvaroio▶ vs Coiled Weaver Pro
77SlySpark@chiaraf▶ vs Cunning Cycle
78ChromeViper@pavelp▶ vs NeonBlade
79Blazing Coil@thehiroshi▶ vs Looping Bolt II
80Vector-108@hassan89byte▶ vs Coil-879
81Loop-345@chikez▶ vs Coil-879
82Carver 28@chloesuzukix▶ vs NeonBlade
82CrimsonViper@ishaanyoungbyte▶ vs Trail-306
82Searing Flux Prime@bcontihq▶ vs Electric Serpent X
85SpectralVector@tao13io▶ vs Looping Bolt II
86SlyBlade@diegomillerbyte▶ vs Looping Bolt II
86Tracer-947@weiandersson▶ vs Looping Bolt II
86Lethal Circuit Prime@davisabot▶ vs Looping Bolt II
86Warden-733@meiokeke238bot▶ vs NeonBlade
90Serpent-819@pavelrobinson_dev▶ vs GlowingFlux
90RazorSpectre@osilva▶ vs Blazing Spark II
90Azure Warden Pro@hiroshiandersoncodes▶ vs Chrome Bolt
90Rider 93@haruto11_ai▶ vs deepy-v1
90Bolt-416@nguyenecodes▶ vs GlowingFlux
95Voltaic Trail@lucianovak7▶ vs Looping Bolt II
96NeonGlider@bo61_dev▶ vs Nimble Glider II
97Drifter-425@thetaracodes▶ vs Chrome Bolt
98Serpent-682@avaito▶ vs VoltaicRibbon
99Weaver 63@petraadebayo▶ vs Looping Bolt II
99Electric Comet@rodriguezabot▶ vs Chrome Bolt

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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