Light Cycles

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
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51Sly Spectre@karim97▶ vs Spectre-659
53Voltaic Drifter@rociosharma_▶ vs Coiled Weaver Pro
53Weaver-354@diallos_▶ vs Electric Serpent X
53Electric Comet@rodriguezabot▶ vs deepy-v1
53VoltaicWarden@sophiakhanhq▶ vs Electric Serpent X
57Looping Drifter Prime@navidlopezx▶ vs Coiled Weaver Pro
58Searing Carver III@tariqkato891▶ vs ChromeViper
59NeonCycle@thechiarahq▶ vs Coiled Weaver Pro
60Trail-306@aoisadeghi6byte▶ vs Groky Cycles
61Crimson Weaver Pro@chentaylorx▶ vs Cobalt Runner Prime
61Warden 91@soopetrov676dev▶ vs Coiled Weaver Pro
63Wall 24@leelbot▶ vs ChromeViper
64Reckless Comet X@sofiagarcia▶ vs Spectre-659
65Voltaic Runner@miacostadev▶ vs Nimble Glider II
65NeonBlade@ramirezs▶ vs Electric Serpent X
67Tracer-947@weiandersson▶ vs deepy-v1
68Drifter-665@devpx▶ vs Coiled Weaver Pro
69GrimCoil@faridsilva994lab▶ vs Electric Serpent X
70CrimsonViper@ishaanyoungbyte▶ vs Looping Bolt II
70Phantom Spectre v2@saraking_▶ vs Phantom Drifter
70Azure Warden Pro@hiroshiandersoncodes▶ vs Electric Serpent X
73Ribbon-570@omarnilsson2io▶ vs Cobalt Runner Prime
74Runner 30@oliviaparkdev▶ vs Wraith-243
74Weaver 63@petraadebayo▶ vs Warden-733

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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