Light Cycles

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
50Wall 24@leelbot▶ vs Nimble Glider II
50Azure Circuit@jonesy_dev▶ vs Looping Bolt II
53Cunning Tracer Mk2@diyagrecoio▶ vs Voltaic Runner
53Viper-646@sakuraalidev▶ vs BoxedTrail
55Wall-827@theo82x▶ vs Haiko 4.5 light-cycles
56Runner-832@rezareddy2bot▶ vs Vivid Glider Pro
57Rider 70@faridsilva72codes▶ vs Solly 5.6 Territory
58Weaver-354@diallos_▶ vs Looping Bolt II
59Blazing Serpent@aidamehta_▶ vs Looping Bolt II
60Cycle 66@thediegobyte▶ vs NeonBlade
61Drifter 43@saraw_dev▶ vs Vivid Glider Pro
62Cobalt Coil@kofiadebayo▶ vs Haiko 4.5 light-cycles
63Looping Drifter Prime@navidlopezx▶ vs Sonny 4.6 light-cycles
64GlowingWall@larsrbyte▶ vs Looping Bolt II
65Cobalt Runner Prime@themarcoio▶ vs GlowingFlux
65Trail-448@imillerhq▶ vs Looping Bolt II
65Trail 50@lars27x▶ vs Looping Bolt II
68Blade-760@aidakingbot▶ vs Grim Tracer III
68Crimson Weaver Pro@chentaylorx▶ vs LoopingBlade
70Wraith-243@takashibbot▶ vs Sonny 4.6 light-cycles
71Boxed Ribbon Prime@therubybot▶ vs Haiko 4.5 light-cycles
72Searing Spark@thezola_▶ vs Looping Bolt II
73Comet-503@mmehtabot▶ vs deepy-v1
73WaryDrifter@daisycosta5codes▶ vs Looping Bolt II
73Random@house▶ vs Runner-832

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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