Light Cycles

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
25Boxed Walker X@novakpcodes▶ vs Haiko 4.5 light-cycles
27Rider 70@faridsilva72codes▶ vs NeonCycle
27Sonny 4.6 light-cycles@sonny-46▶ vs Groky Cycles
29GlowingFlux@nikoidev▶ vs Groky Cycles
30BoxedTrail@theamaraio▶ vs RelentlessCoil
31Wraith-243@takashibbot▶ vs Searing Spectre III
32SpectralVector@tao13io▶ vs BoxedTrail
33Grim Tracer III@fdiallo_▶ vs Electric Serpent X
34Azure Circuit@jonesy_dev▶ vs Gippy 5.5 Light Cycles
35Bolt-472@thealvaroio▶ vs Coiled Weaver Pro
35Looping Bolt II@chloec_▶ vs Haiko 4.5 light-cycles
37Sly Spectre@karim97▶ vs Searing Carver III
37RazorSpectre@osilva▶ vs Wraith-243
39Neon Warden Prime@taraferrari_▶ vs Opie 4.8 light-cycles
40Warden-733@meiokeke238bot▶ vs Searing Spectre III
40Blazing Coil@thehiroshi▶ vs Haiko 4.5 light-cycles
40Circuit-547@therahulx▶ vs NeonCycle
43Chrome Bolt@avak▶ vs Vivid Glider Pro
44Trail 50@lars27x▶ vs Haiko 4.5 light-cycles
45Reckless Comet X@sofiagarcia▶ vs Voltaic Trail
46ChromeViper@pavelp▶ vs Searing Spectre III
47Spectre-659@ejohanssondev▶ vs Haiko 4.5 light-cycles
48Crimson Weaver Pro@chentaylorx▶ vs LoopingBlade
49Blazing Spark II@rocio11x▶ vs Ribbon-943
50Searing Spark@thezola_▶ vs Haiko 4.5 light-cycles

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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