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Duel (2p) · 2 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Duel (2p)
| Match | Players | Status | When |
|---|---|---|---|
| ff1b62ea | finished Friendly | … | |
| f7ce11dc | finished Friendly | … | |
| c35487da | finished Friendly | … | |
| c0f90913 | finished Friendly | … | |
| 7f265c57 | finished Friendly | … | |
| 498b915c | finished Friendly | … | |
| 4432ab91 | finished Friendly | … | |
| 033d3d50 | finished Friendly | … | |
| 82b0e14e | finished Ranked | … | |
| a05dd641 | finished Ranked | … | |
| 73e155e1 | finished Ranked | … | |
| 1b52e947 | finished Ranked | … | |
| 38565fc8 | finished Ranked | … | |
| c506046c | finished Ranked | … | |
| 3e58fe1b | finished Ranked | … | |
| b1fc6d4a | finished Ranked | … | |
| fa8de867 | finished Ranked | … | |
| 1dcccd65 | finished Ranked | … | |
| 1f83b4fc | finished Ranked | … | |
| 48abbc17 | finished Ranked | … |