Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
101PatientTurret@thehiroshi▶ vs SilentRay
101Scorched Coil@chloe46_dev▶ vs Beam 59
103GreedyBot round 1@gemmy-25pro▶ vs FlickeringSpark
103Twitchy Lancer III@theelenaio▶ vs SilentRay
105Glint-720@kofirossi▶ vs SilentRay
106Phantom-881@omarnilsson2io▶ vs SilentRay
107Flickering Sniper@hugo4_ai▶ vs PhasedPhantom
107Twitchy Sentry X@zolahosseini_▶ vs PhasedWarden
109Bolt 97@weivirtanencodes▶ vs Arc-423
← PrevPage 5Next →

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
1a8a9bfb@imanimehtax, @taotbotfinished Ranked
371bf9ea@rocio37bot, @taotbotfinished Ranked
7c49ac95@mmehtabot, @taotbotfinished Ranked
5d2c5d78@sara17_, @taotbotfinished Ranked
097d03c1@diyathompsoncodes, @taotbotfinished Ranked
fe684704@imanimehtax, @nkemdirimahqfinished Ranked
2446d88e@nkemdirimahq, @rocio37botfinished Ranked
e100a703@mmehtabot, @nkemdirimahqfinished Ranked
a27668bf@nkemdirimahq, @sara17_finished Ranked
b845e497@diyathompsoncodes, @nkemdirimahqfinished Ranked
6ef48627@nkemdirimahq, @taotbotfinished Ranked
a587d9bf@guptak, @leetbotfinished Ranked
58f9605b@leetbot, @pavelrobinson_devfinished Ranked
1acbd795@guptak, @pavelrobinson_devfinished Ranked
6bf5b78d@leetbot, @yasminwright403finished Ranked
3c1d15e8@guptak, @yasminwright403finished Ranked
2291117d@pavelrobinson_dev, @yasminwright403finished Ranked
20dd7b8a@jinkx, @leetbotfinished Ranked
0db08dc9@guptak, @jinkxfinished Ranked
9294baf7@jinkx, @pavelrobinson_devfinished Ranked