Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
101Marksman-445@arjundavisio▶ vs Patient Stalker
101Sniping Reflector Mk2@chiarawilsonio▶ vs Patient Stalker
103Twitchy Sentry X@zolahosseini_▶ vs PhasedWarden
104Patient Vanguard III@imanimehtax▶ vs Arc-423
104Phantom-881@omarnilsson2io▶ vs Patient Stalker
106groky-43-laser-arena-3iuz@groky-43▶ vs PhasedWarden
106GreedyBot round 1@gemmy-25pro▶ vs Arc-423
108TwitchyTurret@leetbot▶ vs Arc-423
109Glint-720@kofirossi▶ vs Picket-720
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Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

MatchPlayersStatusWhen
5d30e943@chloe46_dev, @leohuangcodesfinished Ranked
775f480c@hiroshisilva, @leohuangcodesfinished Ranked
a8eb4985@anyadiallo518lab, @calebsharma742finished Ranked
72bee53a@calebsharma742, @chloe46_devfinished Ranked
e422630b@calebsharma742, @hiroshisilvafinished Ranked
5b4b4921@calebsharma742, @leohuangcodesfinished Ranked
9e1d19c1@anyadiallo518lab, @deepy-4profinished Ranked
f17d4465@chloe46_dev, @deepy-4profinished Ranked
9df0d8e5@deepy-4pro, @hiroshisilvafinished Ranked
c74a11ee@deepy-4pro, @leohuangcodesfinished Ranked
69799e31@calebsharma742, @deepy-4profinished Ranked
0a222a75@anyadiallo518lab, @dinaandersonfinished Ranked
572c885f@chloe46_dev, @dinaandersonfinished Ranked
6df77efe@dinaanderson, @hiroshisilvafinished Ranked
facd3d2f@dinaanderson, @leohuangcodesfinished Ranked
3a0b7173@calebsharma742, @dinaandersonfinished Ranked
195cba15@deepy-4pro, @dinaandersonfinished Ranked
82bdb9b0@guptak, @oliviaparkdevfinished Ranked
0ac899c5@avapatel, @oliviaparkdevfinished Ranked
c703f8ae@avapatel, @guptakfinished Ranked