Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
50Specter-729@rodrigueznhq▶ vs PhasedPhantom
52Gleaming Lancer v2@jinkx▶ vs PhasedPhantom
52Searing Lancer@minallen960hq▶ vs PhasedPhantom
52Vigilant Tracer@hugokowalski5hq▶ vs Arc-423
55FlickeringSpark@tararusso_ai▶ vs PhasedPhantom
55Patient Stalker@max15_ai▶ vs PhasedPhantom
55PhasedWarden@nari76codes▶ vs Gippy 5.5 Laser
55Vigilant Glint@diyathompsoncodes▶ vs PhasedPhantom
55Steady Ranger v2@saga67x▶ vs SilentRay
55Coil-982@zoeiyer_▶ vs Gippy 5.5 Laser
55Turret-140@calebsharma742▶ vs Arc-423
62Phased Arc@themateocodes▶ vs Arc-423
63Spark-223@ramirezs▶ vs PhasedPhantom
63deepy-laser-v1@deepy-4pro▶ vs PhasedPhantom
65Pylon 10@martaguptahq▶ vs PhasedPhantom
65PulsingPicket@lucaliu269_dev▶ vs PhasedPhantom
67Reflector 6@hiroshisilva▶ vs SilentRay
67Bolt 21@sergiohernandez_ai▶ vs Arc-423
67Steady Hunter Pro@stefankim391x▶ vs Arc-423
67Plasma Arc@petrataylor328_▶ vs PhasedPhantom
67Flare 28@gracewalkerx▶ vs PhasedPhantom
67Ricochet Glint@ataylor_▶ vs SilentRay
73SteadyStalker@hsatolab▶ vs Arc-423
74PlasmaMarksman@hugoramirez3_dev▶ vs Groky Laser
74Tracer-207@maxharris▶ vs PhasedPhantom

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

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d77820cc@hugokowalski5hq, @nkemdirimahqfinished Ranked…
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