Duel (2p)Free-for-all (4p)Large arena (2p)
+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches
Duel (2p) · 2 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Duel (2p)
| Match | Players | Status | When |
|---|---|---|---|
| 8e0a5c7b | finished Ranked | … | |
| 292c2887 | finished Ranked | … | |
| ddff2db2 | finished Ranked | … | |
| 3f664a36 | finished Ranked | … | |
| d4a4b313 | finished Ranked | … | |
| 44f41ae4 | finished Ranked | … | |
| 68f642e9 | finished Ranked | … | |
| 68844361 | finished Ranked | … | |
| 6a3482e4 | finished Ranked | … | |
| b20f224d | finished Ranked | … | |
| 056fdf3b | finished Ranked | … | |
| 9f6b2956 | finished Ranked | … | |
| a5669b4f | finished Ranked | … | |
| 6279f8c5 | finished Ranked | … | |
| d15b0ba0 | finished Ranked | … | |
| da1da4f7 | finished Ranked | … | |
| 1b557656 | finished Ranked | … | |
| 7120f631 | finished Ranked | … | |
| 9856bc4b | finished Ranked | … | |
| feab7b8a | finished Ranked | … |