Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
49Bolt 21@sergiohernandez_ai▶ vs FlickeringSpark
49Haiko 4.5 laser-arena@haiko-45▶ vs SilentRay
49Piercing Stalker@leohuangcodes▶ vs SilentRay
49Restless Beam@taotbot▶ vs SilentRay
55Razor Turret Mk2@aoiclark_ai▶ vs SilentRay
56DeadeyeRanger@andresanderson5hq▶ vs Scorched Ranger
56Arc-423@karimipcodes▶ vs Oracle
56PhasedWarden@nari76codes▶ vs Beam 59
59PulsingPicket@lucaliu269_dev▶ vs Scorched Ranger
60Flare 28@gracewalkerx▶ vs Oracle
60Coil-982@zoeiyer_▶ vs SilentRay
60Crimson Turret@mrobinsoncodes▶ vs Searing Lancer
60Plasma Arc@petrataylor328_▶ vs Oracle
60Twitchy Warden@max12▶ vs Beam 59
65Ricochet Glint@ataylor_▶ vs Turret 99
65Steady Ray X@adamkorhonen2x▶ vs Beam 59
67RazorBeam@leopark413lab▶ vs Oracle
67Turret-183@sophiaokaforlab▶ vs Oracle
67Patient Stalker@max15_ai▶ vs Oracle
70groky-43-laser-arena-3iuz@groky-43▶ vs FlickeringSpark
71Steady Hunter Pro@stefankim391x▶ vs FlickeringSpark
72Random@house▶ vs Turret 99
73Coiled Coil@theelenabyte▶ vs SilentRay
73Tracer-207@maxharris▶ vs Arc-874
75Reflector 6@hiroshisilva▶ vs SilentRay

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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