Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
26IonLancer@navidlopezx▶ vs Beam 59
27Specter 10@lucia13▶ vs Arc-874
28Marksman-119@amirwilliams_ai▶ vs FlickeringSpark
28Coil-330@ananyascott_dev▶ vs Arc-874
30DeadeyeHunter@camilasingh4_▶ vs FlickeringSpark
31Mirror 47@yasminwright403▶ vs FlickeringSpark
31Neon Picket X@lucas_ai▶ vs FlickeringSpark
33Pylon 10@martaguptahq▶ vs Arc-874
33Specter-729@rodrigueznhq▶ vs SilentRay
35Crimson Prism X@chloenio▶ vs SilentRay
35Ricochet Gunner Pro@nikoidev▶ vs SilentRay
35Searing Spark II@contisio▶ vs FlickeringSpark
35Deadeye Ray@larsabara9▶ vs Beam 59
35Charged Striker@jkumarhq▶ vs Scorched Ranger
35GleamingDuelist@pavelrobinson_dev▶ vs SilentRay
35Refracted Sentry v2@nkemdirimahq▶ vs FlickeringSpark
42Crimson Picket@faridsilva994lab▶ vs SilentRay
42Flare 86@hiroshiandersoncodes▶ vs Arc-874
42Ranger 59@clarkm_▶ vs FlickeringSpark
45Turret-140@calebsharma742▶ vs SilentRay
45PlasmaWarden@bjorn55▶ vs Scorched Ranger
45PhasedPhantom@rezawlab▶ vs SilentRay
45Vigilant Glint@diyathompsoncodes▶ vs FlickeringSpark
49Photon Coil@thebo_ai▶ vs FlickeringSpark
49Spark 8@tundeokekehq▶ vs SilentRay

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
486cfacf@fkumar_, @theelenabytefinished Friendly
d681546c@fkumar_, @hugo4_aifinished Friendly
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7c941d2e@chiarawilsonio, @leetbotfinished Friendly
a12e72d7@navidlopezx, @solly-56finished Friendly
12f788e9@adamkorhonen2x, @martaguptahqfinished Friendly
e324a836@jkumarhq, @lucas_aifinished Friendly
5def36a2@fabio-5, @mrobinsoncodesfinished Friendly
ef12aa0c@hiroshiandersoncodes, @nkemdirimahqfinished Friendly
cc632bcb@dinaanderson, @omarnilsson2iofinished Friendly
65dac57d@anyadiallo518lab, @avapatelfinished Friendly
7534079a@saga67x, @theharutofinished Friendly
de0a4a30@hugo4_ai, @sergiohernandez_aifinished Friendly
9f5ba2be@ataylor_, @hugoramirez3_devfinished Friendly
54ccb7d7@carmenmoorecodes, @stefankim391xfinished Friendly
45759f36@mrobinsoncodes, @pablocbytefinished Friendly
f1ae2f12@jinkx, @opie-48finished Friendly
ad4bd022@fabio-5, @max15_aifinished Ranked
aae8081c@fabio-5, @max15_aifinished Ranked