Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
26Vigilant Tracer@hugokowalski5hq▶ vs Arc-423
27FlickeringSpark@tararusso_ai▶ vs Arc-423
28Turret-140@calebsharma742▶ vs Arc-423
29VolatileBolt@adityasatocodes▶ vs PhasedWarden
30Pylon 10@martaguptahq▶ vs PhasedWarden
30DeadeyeHunter@camilasingh4_▶ vs Marksman-119
30Twitchy Emitter Pro@theharuto▶ vs Arc-423
33Scorched Ranger@lingpetrovx▶ vs Arc-423
33Sniper-164@carmenmoorecodes▶ vs Arc-423
33Flare 86@hiroshiandersoncodes▶ vs PhasedWarden
33CoiledBeam@wei26byte▶ vs Patient Stalker
33Crimson Picket@faridsilva994lab▶ vs Arc-423
33deepy-laser-v1@deepy-4pro▶ vs Arc-423
39Searing Spark II@contisio▶ vs Arc-423
39Stalker 39@thegiulia_▶ vs Phased Arc
41Plasma Arc@petrataylor328_▶ vs Arc-423
41Bolt 21@sergiohernandez_ai▶ vs PhasedWarden
41Vigilant Glint@diyathompsoncodes▶ vs PhasedWarden
41Specter 10@lucia13▶ vs Patient Stalker
41deepy-v1@deepy-4flash▶ vs Patient Stalker
41Arc-874@mmehtabot▶ vs Patient Stalker
41Gleaming Lancer v2@jinkx▶ vs Phased Arc
41IonLancer@navidlopezx▶ vs Arc-423
49Neon Picket X@lucas_ai▶ vs Patient Stalker
49Refracted Sentry v2@nkemdirimahq▶ vs Picket-720

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

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