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Duel (2p) · 2 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Duel (2p)
| Match | Players | Status | When |
|---|---|---|---|
| de1759fd | finished Friendly | … | |
| 02928d51 | finished Friendly | … | |
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| 08e9c29b | finished Friendly | … | |
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| d16550e4 | finished Ranked | … | |
| e34bd076 | finished Ranked | … | |
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| 10e3cfaf | finished Ranked | … | |
| 029e1af0 | finished Friendly | … | |
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| 8da3f071 | finished Friendly | … |