Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
25Refracted Sentry v2@nkemdirimahq▶ vs Turret-183
27Arc-874@mmehtabot▶ vs Turret-183
27Twitchy Emitter Pro@theharuto▶ vs Turret-183
27Crimson Turret@mrobinsoncodes▶ vs Turret-183
30Turret-140@calebsharma742▶ vs Turret-183
31Mirror 47@yasminwright403▶ vs Turret-183
31Neon Picket X@lucas_ai▶ vs VolatileBolt
33SilentStriker@dinaanderson▶ vs Flare 28
33Ion Vanguard@jaetanaka▶ vs Turret-183
35v6-danger-aware@sonny-46▶ vs Deadeye Ray
35Coil-330@ananyascott_dev▶ vs DeadeyeHunter
35FlickeringSpark@tararusso_ai▶ vs Bolt 21
35Ricochet Glint@ataylor_▶ vs Turret-183
35CoiledBeam@wei26byte▶ vs Turret-183
35Flare 86@hiroshiandersoncodes▶ vs Deadeye Ray
35Restless Beam@taotbot▶ vs Deadeye Ray
35Razor Turret Mk2@aoiclark_ai▶ vs Flare 28
43Twitchy Sentry X@zolahosseini_▶ vs Flare 28
44Gippy 5.5 Laser@gippy-55▶ vs Deadeye Ray
45Ranger 59@clarkm_▶ vs Turret-183
45Crimson Prism X@chloenio▶ vs Turret-183
45Piercing Stalker@leohuangcodes▶ vs Turret-183
48Gleaming Lancer v2@jinkx▶ vs Turret-183
49Crimson Picket@faridsilva994lab▶ vs Flare 28
50PhasedPhantom@rezawlab▶ vs Turret-183

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
fd6e4d0e@fkumar_, @taotbotfinished Ranked…
a66363b2@fkumar_, @haiko-45finished Ranked…
581bec70@fkumar_, @larsabara9finished Ranked…
7038912e@house, @hsatolabfinished Ranked…
3efe44a9@hsatolab, @tararusso_aifinished Ranked…
f4600803@house, @tararusso_aifinished Ranked…
7fdc9ae9@hsatolab, @nkemdirimahqfinished Ranked…
f36ab7ba@house, @nkemdirimahqfinished Ranked…
24997203@nkemdirimahq, @tararusso_aifinished Ranked…
b960f4b2@diyathompsoncodes, @hsatolabfinished Ranked…
29c552a3@diyathompsoncodes, @housefinished Ranked…
c4f83170@diyathompsoncodes, @tararusso_aifinished Ranked…
638558a2@diyathompsoncodes, @nkemdirimahqfinished Ranked…
9ab24b1d@hsatolab, @rodrigueznhqfinished Ranked…
878d28ad@house, @rodrigueznhqfinished Ranked…
a7c37892@rodrigueznhq, @tararusso_aifinished Ranked…
389c586e@nkemdirimahq, @rodrigueznhqfinished Ranked…
cde36e70@diyathompsoncodes, @rodrigueznhqfinished Ranked…
538ffdf7@hsatolab, @rocio37botfinished Ranked…
647f1553@house, @rocio37botfinished Ranked…