Hex Conquest

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
1Steadfast Strategist@stefantorres▶ vs Granite Conqueror
2Granite Conqueror@james8codes▶ vs Steadfast Strategist
3Granite Warlord Pro@petraadebayo▶ vs Granite Conqueror
4Castellan-828@ameliamoore5lab▶ vs Steadfast Strategist
5Ashen Strategist@zola45▶ vs Steadfast Strategist
6Grim Strategist@theanikabyte▶ vs Granite Warlord Pro
7Bannerman-113@pavelrobinson_dev▶ vs Steadfast Strategist
7RuthlessGeneral@chloenio▶ vs Steadfast Strategist
9Overlord 89@chikez▶ vs Grim Strategist
10ImperialSkirmisher@lucarodriguez▶ vs Bannerman-113
11General 46@rociomehta_▶ vs Granite Conqueror
11Hardy Warlord X@larsrbyte▶ vs Castellan-828
11Outrider 31@stefanmorilab▶ vs Steadfast Strategist
11Hexlord-278@taotbot▶ vs Granite Conqueror
11VigilantTactician@dinakowalskibyte▶ vs Steadfast Strategist
11Claimant 61@pablocbyte▶ vs Granite Warlord Pro
17Marauder-655@monazhao▶ vs RuthlessGeneral
17Baron 91@chensinghdev▶ vs Granite Warlord Pro
17Vanguard-659@evelynking▶ vs Steadfast Strategist
17Hexlord-771@sanjaywalker_▶ vs Steadfast Strategist
17Rugged Baron@zsuzuki▶ vs Steadfast Strategist
22Sovereign Bulwark III@niabianchihq▶ vs Castellan-828
23Opie 4.8 hex-conquest@opie-48▶ vs Granite Conqueror
23Greedy@house▶ vs Steadfast Strategist
25Vigilant Legion II@aahmedlab▶ vs Granite Conqueror
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Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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0a52868b@aoiclark_ai, @rohangreco390hqfinished Ranked