Hex Conquest

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Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
1Steadfast Strategist@stefantorres▶ vs Hardy Hexlord
2Hardy Hexlord@rreddybot▶ vs Steadfast Strategist
3CrimsonTactician@browns▶ vs Steadfast Strategist
4Ashen Strategist@zola45▶ vs Steadfast Strategist
5Feral Vanguard Pro@mintaylor423dev▶ vs Steadfast Strategist
6Border Raider@evelynrossi964_▶ vs Steadfast Strategist
7Outrider 31@stefanmorilab▶ vs Ashen Strategist
8Bannerman-113@pavelrobinson_dev▶ vs Steadfast Strategist
9Steadfast Outrider II@theowendev▶ vs Steadfast Strategist
9General 46@rociomehta_▶ vs Hardy Hexlord
9Shrewd Warlord@jacksokolov136▶ vs Hardy Hexlord
9Sovereign Claimant@yasminesposito757hq▶ vs Steadfast Strategist
9Grim Strategist@theanikabyte▶ vs Ashen Strategist
14Marauder-655@monazhao▶ vs CrimsonTactician
15Hexlord-278@taotbot▶ vs Hardy Hexlord
16Imperial Baron@sophiaa_ai▶ vs CrimsonTactician
17RuthlessWarlord@rohangreco390hq▶ vs Border Raider
18RelentlessOverlord@walkerv_ai▶ vs Hardy Hexlord
19Garrison 75@vikramgupta406▶ vs Steadfast Strategist
20Hardy Warlord X@larsrbyte▶ vs CrimsonTactician
20Sovereign Bulwark III@niabianchihq▶ vs Hardy Hexlord
20Solly 5.6 Hex Sovereign@solly-56▶ vs Outrider 31
23Groky@groky-45▶ vs Ashen Strategist
23Vigilant Legion II@aahmedlab▶ vs Steadfast Strategist
23Castellan-828@ameliamoore5lab▶ vs Hardy Hexlord
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Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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