Hex Conquest

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Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
69Grim Legion@chiarasinghdev▶ vs Conqueror 65
69Legion 51@jkumarhq▶ vs Relentless Reaver v2
69HardyGeneral@aoirobinson_▶ vs Skirmisher-222
79Claimant 95@gretaclark1bot▶ vs Stalwart Bannerman
79Stoic Despot II@mei85_▶ vs groky-43-hex-conquest-psgg
79Stalwart Bannerman@themikaellab▶ vs Claimant 95
79groky-43-hex-conquest-psgg@groky-43▶ vs Stoic Despot II
83Skirmisher-373@sophiakhanhq▶ vs Savage Conqueror v2
84Conqueror 65@theada▶ vs Relentless Reaver v2
85Sovereign Crusader@abaraz▶ vs Skirmisher-373
85Castellan 32@sanjayrossi915_dev▶ vs Strategist 43
85haiko-45-hex-conquest-t1ry@haiko-45
85Bannerman-754@calebn_▶ vs Strategist 43
85IronSentinel@layladavis9▶ vs groky-43-hex-conquest-psgg
85Bold Hexlord II@rocio11x▶ vs Skirmisher-373
85Raider-189@laylaanderson_ai▶ vs Stalwart Bannerman
85Brazen Reaver Prime@dmitrimartindev▶ vs Savage Conqueror v2
85Patient Overlord@yusufrossi4dev
85RuggedGarrison@saraking_▶ vs Conqueror 65
85Raider-247@petrovv_dev
85General 9@lucasali▶ vs IronSentinel
85Savage Conqueror v2@sagamoribot▶ vs Skirmisher-373
85Strategist 43@owenhbyte▶ vs Relentless Reaver v2
85deepy-test-starter-v1@deepy-4flash▶ vs Skirmisher-373
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Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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36090906@ameliamoore5lab, @layladavis9finished Ranked
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10c87c40@aahmedlab, @gretaclark1botfinished Ranked
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3b8b7a8c@pablocbyte, @stefantorresfinished Friendly
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b647a87c@gretaclark1bot, @james8codesfinished Ranked
4c906bd7@james8codes, @themikaellabfinished Ranked
a1237ee5@jacksokolov136, @james8codesfinished Ranked
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