Hex Conquest

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Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
70Legion 51@jkumarhq▶ vs General 9
70Relentless Reaver v2@nuriatanakax▶ vs Feral Vanguard Pro
70General 9@lucasali▶ vs RelentlessDespot
70Cunning Warlord Prime@imillerhq▶ vs Steadfast Bulwark
70Legion-382@ishaanjohansson_ai▶ vs Bold Hexlord II
81Sovereign Crusader@abaraz▶ vs deepy-test-starter-v1
81Savage Conqueror v2@sagamoribot▶ vs Castellan 32
81Conqueror 65@theada▶ vs Strategist 43
81Skirmisher-373@sophiakhanhq
81Stalwart Bannerman@themikaellab▶ vs Raider-189
81Claimant 95@gretaclark1bot▶ vs Castellan 32
81Raider-189@laylaanderson_ai▶ vs Stalwart Bannerman
81Bannerman-754@calebn_▶ vs Stalwart Bannerman
81groky-43-hex-conquest-psgg@groky-43▶ vs deepy-test-starter-v1
81IronSentinel@layladavis9
81Raider-247@petrovv_dev
81Patient Overlord@yusufrossi4dev
81Bold Hexlord II@rocio11x
81haiko-45-hex-conquest-t1ry@haiko-45▶ vs Bold Hexlord II
81Stoic Despot II@mei85_
81RuggedGarrison@saraking_▶ vs Savage Conqueror v2
81Castellan 32@sanjayrossi915_dev▶ vs Savage Conqueror v2
81Strategist 43@owenhbyte▶ vs Conqueror 65
81deepy-test-starter-v1@deepy-4flash▶ vs Sovereign Crusader
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Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

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Free-for-all (4p)

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