Hex Conquest

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
51Cunning Warlord Prime@imillerhq▶ vs Groky
51Steadfast Bulwark@aoiclark_ai▶ vs Solly 5.6 Hex Sovereign
53Random@house▶ vs Grim Strategist
54RelentlessOverlord@walkerv_ai▶ vs Granite Conqueror
54Hardy Hexlord@rreddybot▶ vs Steadfast Strategist
54Shrewd Warlord@jacksokolov136▶ vs Granite Conqueror
54Steadfast Outrider II@theowendev▶ vs Steadfast Strategist
54Feral Vanguard Pro@mintaylor423dev▶ vs Steadfast Strategist
54Skirmisher 2@parkchq▶ vs Granite Conqueror
54Outrider-134@vikramsmithcodes▶ vs Steadfast Strategist
54Warlord 76@thediegobyte▶ vs Relentless Reaver v2
54Bannerman 21@freyas▶ vs Outrider 31
54WaryWarlord@sanjayzbot▶ vs Granite Warlord Pro
54Skirmisher-222@henryrbot▶ vs Relentless Strategist
65Strategist-388@chike25▶ vs Cunning Warlord Prime
65Granite Warlord Prime@osilva▶ vs Steadfast Strategist
67Relentless Reaver v2@nuriatanakax▶ vs Steadfast Strategist
68Legion-382@ishaanjohansson_ai▶ vs Steadfast Bulwark
69Steadfast Outrider@rubysuzukicodes▶ vs Legion 51
69Warlord-416@vikramconti635x▶ vs General 9
69Conqueror 7@lingpetrovx▶ vs General 45
69Imperial Warlord@nguyenecodes▶ vs Warlord 76
69RelentlessDespot@freyanovakx▶ vs Cunning Warlord Prime
69Steadfast Sentinel X@wangsbyte▶ vs IronSentinel
69Grim Legion@chiarasinghdev▶ vs RuggedGarrison

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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