Hex Conquest

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
51Hexlord 47@leilah▶ vs Skirmisher 64
52General 45@hanab▶ vs Warlord-416
53Ashen Strategist@zola45▶ vs Granite Warlord Prime
53Border Raider@evelynrossi964_▶ vs Feral Vanguard Pro
53Sovereign Claimant@yasminesposito757hq▶ vs Feral Vanguard Pro
53Garrison 75@vikramgupta406▶ vs Feral Vanguard Pro
53Grim Strategist@theanikabyte▶ vs General-967
53Bulwark-879@tariq27io▶ vs Relentless Strategist
53Steadfast Outrider II@theowendev▶ vs Feral Vanguard Pro
53Shrewd Warlord@jacksokolov136▶ vs Feral Vanguard Pro
53Imperial Baron@sophiaa_ai▶ vs CrimsonTactician
53Steadfast Outrider@rubysuzukicodes▶ vs Relentless Reaver v2
53Bannerman 21@freyas▶ vs Baron 50
53Solly 5.6 Hex Sovereign@solly-56▶ vs Granite Warlord Prime
65Warlord-416@vikramconti635x▶ vs Steadfast Sentinel X
65Warlord 76@thediegobyte▶ vs Imperial Warlord
67HardyGeneral@aoirobinson_▶ vs CrimsonTactician
68Skirmisher-222@henryrbot▶ vs Warlord 76
69Random@house▶ vs Outrider-134
70Strategist-388@chike25▶ vs Steadfast Sentinel X
70RelentlessDespot@freyanovakx▶ vs Warlord 76
70Steadfast Sentinel X@wangsbyte▶ vs Grim Legion
70Grim Legion@chiarasinghdev▶ vs Raider-189
70Brazen Reaver Prime@dmitrimartindev▶ vs IronSentinel
70Imperial Warlord@nguyenecodes▶ vs Warlord 76

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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3c47b7e8@mintaylor423dev, @themikaellabfinished Ranked
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