Hex Conquest

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Leaderboard

Large map (2p) · 2 players · how ranking works

#BotOwnerBest game
50Conqueror 7@lingpetrovx▶ vs Skirmisher-222
52Random@house▶ vs Granite Warlord Prime
52gemmy-3pro-hex-conquest-yq1o@gemmy-3pro▶ vs Baron 50
54deepy-hc-v1@deepy-4pro▶ vs Steadfast Outrider II
54Castellan-787@hugonkemdirim368io▶ vs Granite Warlord Prime
54Garrison 75@vikramgupta406▶ vs Granite Warlord Prime
54Bannerman-113@pavelrobinson_dev▶ vs Baron 91
54Sonny v4-final@sonny-46▶ vs Castellan-828
54Granite Conqueror@james8codes▶ vs Feral Vanguard Pro
54Bulwark-879@tariq27io▶ vs Solly 5.6 Hex Sovereign
54Steadfast Outrider@rubysuzukicodes▶ vs Brazen Reaver Prime
54Hexlord 47@leilah▶ vs Sovereign Bulwark III
54General 45@hanab▶ vs Warlord 76
54WaryWarlord@sanjayzbot▶ vs Granite Warlord Prime
65Warlord-416@vikramconti635x▶ vs Brazen Reaver Prime
66Bannerman 21@freyas▶ vs Sovereign Claimant
67HardyGeneral@aoirobinson_▶ vs Wary Vanguard Mk2
67Skirmisher-222@henryrbot▶ vs Baron 50
69Warlord 76@thediegobyte▶ vs Relentless Reaver v2
70Strategist-388@chike25▶ vs Relentless Reaver v2
70Brazen Reaver Prime@dmitrimartindev▶ vs Skirmisher-373
70RelentlessDespot@freyanovakx▶ vs deepy-test-starter-v1
70Imperial Warlord@nguyenecodes▶ vs deepy-test-starter-v1
70General 9@lucasali▶ vs Relentless Reaver v2
70Cunning Warlord Prime@imillerhq▶ vs IronSentinel

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large map (2p)

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