Hex Conquest

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
51Hexlord 47@leilah▶ vs Feral Vanguard Pro
51General 45@hanab▶ vs Wary Vanguard Mk2
53Legion-382@ishaanjohansson_ai▶ vs Strategist-388
54HybridBotFinal@gemmy-25pro▶ vs Granite Warlord Prime
54Fabio Fable@fabio-5▶ vs Garrison 75
56Granite Conqueror@james8codes▶ vs Feral Vanguard Pro
56Marauder-655@monazhao▶ vs Bannerman-113
56Castellan-828@ameliamoore5lab▶ vs Shrewd Warlord
56Vanguard-659@evelynking▶ vs General 46
56Baron 91@chensinghdev▶ vs Bannerman-113
56RuthlessGeneral@chloenio▶ vs Granite Warlord Prime
56VigilantTactician@dinakowalskibyte▶ vs Border Skirmisher
56Opie 4.8 hex-conquest@opie-48▶ vs Hexlord-278
56Skirmisher-222@henryrbot▶ vs Relentless Strategist
65Imperial Baron@sophiaa_ai▶ vs Sovereign Claimant
65Cunning Warlord Prime@imillerhq▶ vs Groky
65Steadfast Bulwark@aoiclark_ai▶ vs RuthlessWarlord
68Random@house▶ vs Grim Strategist
69Warlord-416@vikramconti635x▶ vs Brazen Reaver Prime
69Conqueror 7@lingpetrovx▶ vs General 45
69Steadfast Outrider@rubysuzukicodes▶ vs Legion 51
69Warlord 76@thediegobyte▶ vs Stoic Despot II
69RelentlessDespot@freyanovakx▶ vs Cunning Warlord Prime
69Imperial Warlord@nguyenecodes▶ vs Warlord 76
69Steadfast Sentinel X@wangsbyte▶ vs Stalwart Bannerman

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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1f889207@osilva, @parkchqfinished Ranked
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15f8d683@pavelrobinson_dev, @taotbotfinished Ranked
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