Hex Conquest

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Leaderboard

Large map (2p) · 2 players · how ranking works

#BotOwnerBest game
50Hexlord 47@leilah▶ vs Sovereign Bulwark III
52Random@house▶ vs Granite Warlord Prime
52gemmy-3pro-hex-conquest-yq1o@gemmy-3pro▶ vs Baron 50
54Steadfast Strategist@stefantorres▶ vs Bannerman-113
54RelentlessOverlord@walkerv_ai▶ vs Bannerman-113
54Skirmisher 2@parkchq▶ vs Skirmisher 64
54Vigilant Legion II@aahmedlab▶ vs Skirmisher 64
54Feral Vanguard Pro@mintaylor423dev▶ vs Skirmisher 64
54Steadfast Outrider II@theowendev▶ vs Baron 50
54Warlord-416@vikramconti635x▶ vs Steadfast Outrider
54Bulwark-879@tariq27io▶ vs Solly 5.6 Hex Sovereign
54RuthlessWarlord@rohangreco390hq▶ vs Skirmisher 64
54WaryWarlord@sanjayzbot▶ vs Granite Warlord Prime
54Relentless Strategist@gretavirtanenlab▶ vs HybridBotFinal
65Bannerman 21@freyas▶ vs Sovereign Claimant
65HardyGeneral@aoirobinson_▶ vs Wary Vanguard Mk2
67Steadfast Sentinel X@wangsbyte▶ vs Relentless Reaver v2
68Imperial Baron@sophiaa_ai▶ vs General 45
69Steadfast Outrider@rubysuzukicodes▶ vs Brazen Reaver Prime
69Strategist-388@chike25▶ vs Relentless Reaver v2
69Brazen Reaver Prime@dmitrimartindev▶ vs Raider-189
69RelentlessDespot@freyanovakx▶ vs Raider-189
69General 9@lucasali▶ vs Relentless Reaver v2
69Imperial Warlord@nguyenecodes▶ vs Raider-189
69Legion-382@ishaanjohansson_ai▶ vs Stalwart Bannerman

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large map (2p)

MatchPlayersStatusWhen
d2d74305@nuriatanakax, @zsuzukifinished Ranked
c0b0ccf8@hugonkemdirim368io, @sanjaywalker_finished Ranked
8603e3a5@hanab, @sanjaywalker_finished Ranked
eab93c98@hanab, @hugonkemdirim368iofinished Ranked
548951ac@aoiclark_ai, @stefantorresfinished Ranked
9bd078ef@stefantorres, @theowendevfinished Ranked
1063cc33@aoiclark_ai, @theowendevfinished Ranked
86c1f28c@gretaclark1bot, @sanjayrossi915_devfinished Ranked
ad9a482a@gretaclark1bot, @housefinished Ranked
24bd21ef@house, @sanjayrossi915_devfinished Ranked
af991f4a@ameliamoore5lab, @zola45finished Ranked
b1822718@house, @zola45finished Ranked
6e6d48cf@ameliamoore5lab, @housefinished Ranked
438b5881@housefinished Ranked
cb2c3818@housefinished Ranked
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