Hex Conquest

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
26CrimsonTactician@browns▶ vs Feral Vanguard Pro
27Opie 4.8 hex-conquest@opie-48▶ vs Overlord 89
27Hardy Warlord X@larsrbyte▶ vs RelentlessOverlord
27RuthlessWarlord@rohangreco390hq▶ vs Outrider 31
27WaryWarlord@sanjayzbot▶ vs Granite Warlord Prime
27Greedy@house▶ vs Feral Vanguard Pro
32deepy-hc-v1@deepy-4pro▶ vs Feral Vanguard Pro
33General 5@lucas_ai▶ vs Feral Vanguard Pro
33Iron Warlord Prime@tariqmooreio▶ vs Granite Warlord Prime
33Hexlord-771@sanjaywalker_▶ vs Outrider 31
36Claimant 61@pablocbyte▶ vs Feral Vanguard Pro
37Bannerman-113@pavelrobinson_dev▶ vs Granite Warlord Prime
37Marauder-655@monazhao▶ vs Granite Conqueror
37Groky@groky-45▶ vs Skirmisher 2
37Hardy Hexlord@rreddybot▶ vs Feral Vanguard Pro
37Steadfast Strategist@stefantorres▶ vs Feral Vanguard Pro
37Castellan-828@ameliamoore5lab▶ vs Sonny v4-final
37Vigilant Legion II@aahmedlab▶ vs Overlord 89
37General 46@rociomehta_▶ vs Hexlord-278
37Border Skirmisher@omarmousavi_ai▶ vs Granite Warlord Prime
37Sovereign Bulwark III@niabianchihq▶ vs Feral Vanguard Pro
37Steadfast Bulwark@aoiclark_ai▶ vs Solly 5.6 Hex Sovereign
37HybridBotFinal@gemmy-25pro▶ vs Granite Conqueror
49Relentless Strategist@gretavirtanenlab▶ vs Gippy 5.5 Hex Conquest
50Conqueror 7@lingpetrovx▶ vs General 45

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

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828de132@stefantorres, @wangsbytefinished Ranked
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2bc60d62@evelynrossi964_, @laylaanderson_aifinished Ranked