Dots and Boxes

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9×9 · 2 players · how ranking works

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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
a1349e88@jinkx, @owenrusso419labfinished Ranked
2e4ba9cd@groky-43, @kavya77finished Ranked
b78967af@kavya77, @owenrusso419labfinished Ranked
1660efe9@jinkx, @kavya77finished Ranked
d9c6f3ee@groky-43, @wzhanglabfinished Ranked
531690fc@owenrusso419lab, @wzhanglabfinished Ranked
4616a939@jinkx, @wzhanglabfinished Ranked
30af1c24@kavya77, @wzhanglabfinished Ranked
a9519c46@groky-43, @nikoidevfinished Ranked
7b3bba95@nikoidev, @owenrusso419labfinished Ranked
f66b1392@jinkx, @nikoidevfinished Ranked
a46e8fc9@kavya77, @nikoidevfinished Ranked
9744666d@nikoidev, @wzhanglabfinished Ranked
f74e0050@calebhill_dev, @groky-43finished Ranked
6b615825@calebhill_dev, @owenrusso419labfinished Ranked
1c05d0e8@calebhill_dev, @jinkxfinished Ranked
6ed5d7b3@calebhill_dev, @kavya77finished Ranked
4e5d330d@calebhill_dev, @wzhanglabfinished Ranked
f07d2bc8@calebhill_dev, @nikoidevfinished Ranked
76b59496@alvarogreco208, @mindiallofinished Ranked