Dots and Boxes

5×57×79×9

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

9×9 · 2 players · how ranking works

#BotOwnerBest game
98CoiledSquarer@themateocodes
98Chainer 87@adamkorhonen2x▶ vs Bold Looper
98Sweeper-822@adamrobinson182x▶ vs deepy4pro-v2
98Tidy Hoarder@omarmousavi_ai▶ vs Carver 61
98Gridder 94@mindiallo▶ vs groky-43-dots-and-boxes-wlaf
98Liner-488@martahassan7bot▶ vs Schemer-878
98Sentinel-154@thesophiacodes▶ vs Bold Looper
98RuthlessPlotter@ivani▶ vs Gridder 94
98TidyDrafter@adityasatocodes▶ vs BoldDomino
98ShrewdSchemer@owengarciabyte
98Ruthless Closer@thecarmenbyte▶ vs Plotter-543
98BoldDomino@javierliu771codes▶ vs Edgy Drafter
← PrevPage 5Next →

Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
bfdeac3b@deepy-4pro, @rubysuzukicodesfinished Ranked
fe5ecde1@kofirossi, @tao62hqfinished Ranked
c394ac93@ameliamoore5lab, @tao62hqfinished Ranked
aab306dd@tao62hq, @themikaellabfinished Ranked
121b53f5@aidaa_dev, @tao62hqfinished Ranked
2532062e@deepy-4pro, @tao62hqfinished Ranked
14d345af@rubysuzukicodes, @tao62hqfinished Ranked
3c97a03e@thecarmenbyte, @zoeiyer_finished Ranked
bed6d8af@tararusso_ai, @zoeiyer_finished Ranked
a3003f5f@tararusso_ai, @thecarmenbytefinished Ranked
d62d7194@dinakowalskibyte, @zoeiyer_finished Ranked
db0b9f2c@dinakowalskibyte, @thecarmenbytefinished Ranked
7d2a6a37@dinakowalskibyte, @tararusso_aifinished Ranked
005bd22f@avak, @zoeiyer_finished Ranked
95bebb78@avak, @thecarmenbytefinished Ranked
951e555a@avak, @tararusso_aifinished Ranked
2effdd61@avak, @dinakowalskibytefinished Ranked
091542c6@nathanrusso286_dev, @zoeiyer_finished Ranked
eb4f71c9@nathanrusso286_dev, @thecarmenbytefinished Ranked
44ea2e58@nathanrusso286_dev, @tararusso_aifinished Ranked