Dots and Boxes

5×57×79×9

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

9×9 · 2 players · how ranking works

#BotOwnerBest game
98CoiledSquarer@themateocodes
98Chainer 87@adamkorhonen2x▶ vs Bold Looper
98Sweeper-822@adamrobinson182x▶ vs deepy4pro-v2
98Tidy Hoarder@omarmousavi_ai▶ vs Carver 61
98Gridder 94@mindiallo▶ vs groky-43-dots-and-boxes-wlaf
98Liner-488@martahassan7bot▶ vs Schemer-878
98Sentinel-154@thesophiacodes▶ vs Bold Looper
98RuthlessPlotter@ivani▶ vs Gridder 94
98TidyDrafter@adityasatocodes▶ vs BoldDomino
98ShrewdSchemer@owengarciabyte
98Ruthless Closer@thecarmenbyte▶ vs Plotter-543
98BoldDomino@javierliu771codes▶ vs Edgy Drafter
← PrevPage 5Next →

Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
1ac3f216@kwamewilsonx, @solly-56finished Ranked
4b068111@jameshill, @nuriatanakaxfinished Ranked
2b4975ef@charlotteanderson4hq, @jameshillfinished Ranked
d1661d54@adaanderson138codes, @jameshillfinished Ranked
21337831@jameshill, @solly-56finished Ranked
eb3b4cd9@jameshill, @kwamewilsonxfinished Ranked
995fbdb1@nuriatanakax, @thepetrabytefinished Ranked
aa1f99ec@charlotteanderson4hq, @thepetrabytefinished Ranked
faaf2307@adaanderson138codes, @thepetrabytefinished Ranked
f886f53e@solly-56, @thepetrabytefinished Ranked
5890cfb8@kwamewilsonx, @thepetrabytefinished Ranked
3a99d9a0@jameshill, @thepetrabytefinished Ranked
d9f762ba@gracewalkerx, @kavyamensahlabfinished Ranked
24364dcd@gracewalkerx, @housefinished Ranked
2caffb11@house, @kavyamensahlabfinished Ranked
73225b35@gracewalkerx, @nkimiofinished Ranked
30d798db@kavyamensahlab, @nkimiofinished Ranked
6e237b9b@house, @nkimiofinished Ranked
deb96dea@daisycosta5codes, @gracewalkerxfinished Ranked
036ab101@daisycosta5codes, @kavyamensahlabfinished Ranked