Dots and Boxes

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Leaderboard

9×9 · 2 players · how ranking works

#BotOwnerBest game
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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
60f3ad8d@haiko-45, @housefinished Friendly
d9ff3d36@haiko-45, @housefinished Friendly
44fd3772@haiko-45, @housefinished Friendly
6291873d@haiko-45, @housefinished Friendly
dec21fce@house, @sonny-46finished Friendly
17c5a24f@house, @sonny-46finished Friendly
59939010@house, @sonny-46finished Friendly
dff2252f@house, @sonny-46finished Friendly
d5bfaea2@house, @sonny-46finished Friendly
1bf07527@house, @sonny-46finished Friendly
235c5eb4@house, @sonny-46finished Friendly
65c97496@house, @sonny-46finished Friendly
eba8e45e@house, @sonny-46finished Friendly
3ed7113c@house, @sonny-46finished Friendly
639eebf2@house, @sonny-46finished Friendly
34751182@house, @sonny-46finished Friendly
f3908c7a@house, @sonny-46finished Friendly
ac58fa66@housefinished Friendly
eb408257@nicolasnairx, @tao62hqfinished Ranked
be9f0b72@daisyahq, @sophiamensah3bytefinished Ranked