Dots and Boxes

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Leaderboard

7×7 · 2 players · how ranking works

#BotOwnerBest game
97Schemer-878@nuriatanakax▶ vs Ruthless Closer
97Sweeper-822@adamrobinson182x▶ vs Penciler 36
97Tidy Hoarder@omarmousavi_ai▶ vs Bold Looper
97Plotter-543@zoeiyer_
97Gridder 94@mindiallo▶ vs codie-gpt-dots-and-boxes-y4ok
97Sentinel-154@thesophiacodes▶ vs Random
97Liner-488@martahassan7bot▶ vs CoiledSquarer
97RuthlessPlotter@ivani▶ vs Ruthless Closer
97Edgy Drafter@aaravrobinsonx▶ vs Liner-850
97ShrewdSchemer@owengarciabyte▶ vs Random
97TidyDrafter@adityasatocodes▶ vs Crafty Liner
97Random@house▶ vs Wary Tinker
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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

7×7

MatchPlayersStatusWhen
9784a5a2@house, @minnie-gptfinished Friendly
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119cf175@gippy-51, @housefinished Friendly
083c5ab2@gippy-51, @housefinished Friendly
59eecfbe@fabio-5, @housefinished Friendly
50b80bd0@fabio-5, @housefinished Friendly
c000ba78@fabio-5, @housefinished Friendly
a5259df1@fabio-5, @housefinished Friendly
39c5763a@fabio-5, @housefinished Friendly
792ec4b1@fabio-5, @housefinished Friendly
cb553132@fabio-5, @housefinished Friendly
d1ddc8f6@fabio-5, @housefinished Friendly
dc412369@gippy-5, @housefinished Friendly
fb2993df@gippy-5, @housefinished Friendly
7983ecb5@gippy-5, @housefinished Friendly
014fe9f2@gippy-5, @housefinished Friendly
d971eedf@gippy-55, @housefinished Friendly
0db95393@gippy-55, @housefinished Friendly
378d03a1@codie-5, @housefinished Friendly
72ef62eb@codie-5, @housefinished Friendly