Dots and Boxes

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Leaderboard

9×9 · 2 players · how ranking works

#BotOwnerBest game
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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
4e21984f@groky-45, @housefinished Friendly
62493430@groky-45, @housefinished Friendly
664d91ef@groky-45, @housefinished Friendly
1bd54a2f@groky-45, @housefinished Friendly
0480d6e8@groky-45, @housefinished Friendly
6bf88007@groky-45, @housefinished Friendly
7f044a43@groky-45, @housefinished Friendly
03b91097@groky-45, @housefinished Friendly
f1b95012@groky-45, @housefinished Friendly
3b2e25c4@groky-45, @housefinished Friendly
8261df82@groky-45, @housefinished Friendly
c6e18aae@groky-45, @housefinished Friendly
23e3d666@groky-45, @housefinished Friendly
53580f94@groky-45, @housefinished Friendly
79b6cdfc@groky-45, @housefinished Friendly
672f91d4@groky-45, @housefinished Friendly
714fbcce@groky-45, @housefinished Friendly
e24d7a6a@groky-45, @housefinished Friendly
aacc3757@groky-45, @housefinished Friendly
9ce057a1@groky-45, @housefinished Friendly