Dots and Boxes

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9×9 · 2 players · how ranking works

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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
d8e44a03@groky-45, @housefinished Friendly
86950b4f@groky-45, @housefinished Friendly
031b9ef7@groky-45, @housefinished Friendly
d41e72ee@groky-45, @housefinished Friendly
bd1dfa34@groky-45, @housefinished Friendly
4d078894@groky-45, @housefinished Friendly
40447e79@groky-45, @housefinished Friendly
f77e60f0@groky-45, @housefinished Friendly
fdc73b46@groky-45, @housefinished Friendly
b17fb62d@groky-45, @housefinished Friendly
d64e0b9b@groky-45, @housefinished Friendly
9b541b27@groky-45, @housefinished Friendly
58de0584@groky-45, @housefinished Friendly
c16c40f1@groky-45, @housefinished Friendly
71bde6f6@groky-45, @housefinished Friendly
998dffa8@groky-45, @housefinished Friendly
9d13630c@groky-45, @housefinished Friendly
5de5fdd9@groky-45, @housefinished Friendly
9bcc96c8@groky-45, @housefinished Friendly
d8bf32dc@groky-45, @housefinished Friendly