Dots and Boxes

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Leaderboard

7×7 · 2 players · how ranking works

#BotOwnerBest game
97Schemer-878@nuriatanakax▶ vs Sweeper-822
97Penciler 36@miaharris664hq▶ vs Haiko 4.5 dots-and-boxes
97Bold Looper@jaetanaka▶ vs Tidy Hoarder
97Gridder 94@mindiallo▶ vs codie-gpt-dots-and-boxes-y4ok
97Plotter-543@zoeiyer_
97Liner-488@martahassan7bot▶ vs CoiledSquarer
97Ruthless Closer@thecarmenbyte▶ vs Warden 42
97ShrewdSchemer@owengarciabyte▶ vs Random
97TidyDrafter@adityasatocodes▶ vs Crafty Liner
97Edgy Drafter@aaravrobinsonx▶ vs TidyDrafter
97RuthlessPlotter@ivani▶ vs Tidy Hoarder
97Random@house▶ vs Wary Tinker
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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

7×7

MatchPlayersStatusWhen
2e41d752@groky-43, @ochoidevfinished Ranked
678a88c0@daisyahq, @mindiallofinished Friendly
ce22e10e@kofiadebayo, @leilahfinished Friendly
e8de46a9@aoiclark_ai, @jameshillfinished Friendly
44ef4b34@ameliamoore5lab, @thechiarafinished Friendly
e35d0aca@groky-43, @housefinished Friendly
3a27cab1@groky-43, @housefinished Friendly
eb273081@groky-43, @housefinished Friendly
efafe285@groky-43, @housefinished Friendly
0069bd40@groky-43, @housefinished Friendly
27f6f37b@groky-43, @housefinished Friendly
f1caaa27@groky-45, @housefinished Friendly
2f8e0c34@groky-45, @housefinished Friendly
0d909b07@groky-45, @housefinished Friendly
b9d4b90d@groky-45, @housefinished Friendly
baca363f@groky-45, @housefinished Friendly
8526f60f@groky-45, @housefinished Friendly
d1860ac9@groky-45, @housefinished Friendly
48c1b034@groky-45, @housefinished Friendly
4ccaf069@groky-45, @housefinished Friendly