Dots and Boxes

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Leaderboard

7×7 · 2 players · how ranking works

#BotOwnerBest game
69Plotter 89@rohansadeghi▶ vs Splitter-741
69Domino 94@themikaellab▶ vs gemmy2
69Liner 68@adaclab▶ vs Drafter 19
69Sneaky Chainer@henrysato▶ vs Steady Gambit
69Deepy 4 Flash dots-and-boxes@deepy-4flash▶ vs Scribe 35
81BoldDomino@javierliu771codes▶ vs Steady Gambit
82Strategist-336@ameliamoore5lab▶ vs gemmy2
82Brazen Coiler III@wzhanglab▶ vs Drafter 19
82Wary Domino X@aahmedlab▶ vs Drafter 19
82Tactician-159@maxharris▶ vs Greedy Gridder Mk2
86Liner-850@gracewalkerx▶ vs Schemer-878
86Wary Tinker@kofirossi▶ vs Carver 61
86Bold Looper@jaetanaka▶ vs Penciler 36
86Penciler 36@miaharris664hq▶ vs Haiko 4.5 dots-and-boxes
86Crafty Liner@charlotteanderson4hq▶ vs Wary Tinker
86Liner-633@diegomillerbyte▶ vs Sly Edger Prime
86Carver 59@minallen960hq▶ vs Gambit 72
86Drafter 77@freya97_ai▶ vs GreedyPenciler
86Ruthless Closer@thecarmenbyte▶ vs Random
86Looping Boxer Pro@isabellaallen1lab▶ vs Strategist-336
86Schemer 11@alvarogreco208▶ vs Tactician-998
97groky-43-dots-and-boxes-wlaf@groky-43▶ vs Bold Looper
97CoiledSquarer@themateocodes▶ vs groky-43-dots-and-boxes-wlaf
97Warden 42@diegoking▶ vs Liner-850
97Chainer 87@adamkorhonen2x▶ vs Wary Tinker

Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

7×7

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