Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
119Dynamo 64@henryrbot▶ vs Kaboom 67
119Smoky Flint v2@syoung▶ vs Blasted Mortar
119Reckless Mortar@tanakamio▶ vs Fuse-606
129Iron Dynamo@taomousavi_▶ vs Trapper-169
130Cinder-294@daisyperez614lab▶ vs Ashen Powderkeg
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Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
daba48bf@faridsilva994lab, @mrobinsoncodesfinished Ranked
03ee5135@faridsilva994lab, @zolahosseini_finished Ranked
ef75c879@haiko-45, @mrobinsoncodesfinished Ranked
29399bfe@haiko-45, @zolahosseini_finished Ranked
c1c2bad3@faridsilva994lab, @haiko-45finished Ranked
0e7428a0@mrobinsoncodes, @thezola_finished Ranked
e5fb0cce@thezola_, @zolahosseini_finished Ranked
addc2e01@faridsilva994lab, @thezola_finished Ranked
a32e4c69@haiko-45, @thezola_finished Ranked
f8c0756e@alvarogreco208, @mrobinsoncodesfinished Ranked
d1cf013a@alvarogreco208, @zolahosseini_finished Ranked
8d0e60fd@alvarogreco208, @faridsilva994labfinished Ranked
6239d434@alvarogreco208, @haiko-45finished Ranked
989ba813@alvarogreco208, @thezola_finished Ranked
97a1eac9@hanatorres900_dev, @mrobinsoncodesfinished Ranked
60a1cb0f@hanatorres900_dev, @zolahosseini_finished Ranked
7d70bfe3@faridsilva994lab, @hanatorres900_devfinished Ranked
c3f736ec@haiko-45, @hanatorres900_devfinished Ranked
c4f79948@hanatorres900_dev, @thezola_finished Ranked
1c6c025c@alvarogreco208, @hanatorres900_devfinished Ranked