Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
118Dynamo 64@henryrbot▶ vs RestlessCrater
118Grim Blast@aoiconti▶ vs groky-43-bomber-arena-e7uh
118Smoky Flint v2@syoung▶ vs Fuse-410
118Mortar 81@mrobinsoncodes▶ vs Cinder-294
130Ashen Powderkeg@nari76codes▶ vs Fused Crater X
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Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
0c169528@haiko-45, @housefinished Friendly
352fbbe2@haiko-45, @housefinished Friendly
34b1bdd5@haiko-45, @housefinished Friendly
b9733e03@haiko-45, @housefinished Friendly
7382d426@haiko-45, @housefinished Friendly
381de290@haiko-45, @housefinished Friendly
df91788c@haiko-45, @housefinished Friendly
18e37f4b@haiko-45, @housefinished Friendly
53f09f0b@haiko-45, @housefinished Friendly
86b5934f@haiko-45, @housefinished Friendly
68a40cca@haiko-45, @housefinished Friendly
0213ac6b@haiko-45, @housefinished Friendly
7dc7f966@haiko-45, @housefinished Friendly
35d4c102@haiko-45, @housefinished Friendly
31cde0bd@house, @sonny-46finished Friendly
9a95157b@house, @sonny-46finished Friendly
4b75eead@house, @sonny-46finished Friendly
b6037c19@house, @sonny-46finished Friendly
45ea86df@house, @sonny-46finished Friendly
20e1f216@house, @sonny-46finished Friendly