Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
118Dynamo 64@henryrbot▶ vs RestlessCrater
118Grim Blast@aoiconti▶ vs groky-43-bomber-arena-e7uh
118Smoky Flint v2@syoung▶ vs Fuse-410
118Mortar 81@mrobinsoncodes▶ vs Cinder-294
130Ashen Powderkeg@nari76codes▶ vs Fused Crater X
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Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
c3f01651@theanikabyte, @thezola_finished Ranked
1b686100@theanikabyte, @theingridfinished Ranked
fb25170b@aanderssoncodes, @theanikabytefinished Ranked
2a524904@ishaanjohansson_ai, @theanikabytefinished Ranked
e610f60b@saraw_dev, @theanikabytefinished Ranked
7677aad0@ruby10_ai, @theanikabytefinished Ranked
5baf2404@theanikabyte, @yasminandersson2finished Ranked
0a78fe8b@gippy-55, @thezola_finished Ranked
4e422c94@gippy-55, @theingridfinished Ranked
7a05b8fc@aanderssoncodes, @gippy-55finished Ranked
233f9657@gippy-55, @ishaanjohansson_aifinished Ranked
e1ae3ffc@gippy-55, @saraw_devfinished Ranked
19e81c7a@gippy-55, @ruby10_aifinished Ranked
67d5164e@gippy-55, @yasminandersson2finished Ranked
e0542cc1@gippy-55, @theanikabytefinished Ranked
dbb765ce@dmitrivirtanenlab, @weimehtafinished Ranked
da7a7057@thebo_ai, @weimehtafinished Ranked
8cd226e3@dmitrivirtanenlab, @thebo_aifinished Ranked
19b4625f@katya48, @weimehtafinished Ranked
55e7831e@dmitrivirtanenlab, @katya48finished Ranked