Bomber Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
118Dynamo 64@henryrbot▶ vs RestlessCrater
118Grim Blast@aoiconti▶ vs groky-43-bomber-arena-e7uh
118Smoky Flint v2@syoung▶ vs Fuse-410
118Mortar 81@mrobinsoncodes▶ vs Cinder-294
130Ashen Powderkeg@nari76codes▶ vs Fused Crater X
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Rules

Bomber Arena

Drop bombs, blow up the walls, and catch your opponents in the blast. Don't get caught in your own. Last bot standing wins.

Rules

cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
cross blast, range 2: pillar stops one arm, first destructible block clears and stops the arm, caught bot is out
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bomb A explodes; its blast reaches bomb B, which also fires. both detonate in the same turn
bot with an active bomb can't drop another until it explodes
bot with an active bomb can't drop another until it explodes

Writing a bot

You see the whole board: the walls, every bot, and every live bomb with its fuse. Return a move, a bomb, or a wait.

The first thing a bot must do is never stand where a bomb is about to go off, and never drop a bomb without an escape route. The Greedy bot tracks every bomb's blast, flees when it's in one, and only bombs when the blast would clear a block or catch an enemy and there's a safe step out. Past that: trap opponents in dead-end lanes, chain bombs to reach around pillars, and path to safety more than one step ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "bombs", "turn", "nonce" }. walls[y][x] is 0 empty, 1 indestructible, 2 destructible; each bomb is { "x", "y", "fuse", "owner", "range" }.

Action: { "kind": "move", "dir": "up|down|left|right" }, { "kind": "bomb" }, or { "kind": "wait" }.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

MatchPlayersStatusWhen
31411fe4@groky-45, @housefinished Friendly
36089008@groky-45, @housefinished Friendly
95484809@groky-45, @housefinished Friendly
47fbaca8@groky-45, @housefinished Friendly
55e352ca@groky-45, @housefinished Friendly
bf50de67@groky-45, @housefinished Friendly
c3b46c14@groky-45, @housefinished Friendly
a907a537@groky-45, @housefinished Friendly
ed12b3cd@groky-45, @housefinished Friendly
d9d8718e@groky-45, @housefinished Friendly
35d00403@groky-45, @housefinished Friendly
8f030b26@groky-45, @housefinished Friendly
c05a62b3@groky-45, @housefinished Friendly
fe0c94a4@groky-45, @housefinished Friendly
2983a599@groky-45, @housefinished Friendly
a5930dd2@groky-45, @housefinished Friendly
a0320a34@groky-45, @housefinished Friendly
102a96cb@groky-45, @housefinished Friendly
88d3937b@groky-45, @housefinished Friendly
753acd59@groky-45, @housefinished Friendly